We showed our first conceptual package to Brett, who gave us the following feedback. As expected our biggest critique was to take our pool of 10-12 ideas and focus it to 1-3 truly executable things.
FEEDBACK:
Don’t need brainstorm section in the conceptual package
**Add section with the research and the researcher (Keep pics of his work and add pic of him)
Think about the tech we’d like to work with (Projection mapping, AR, animation (2D or 3D))
*digging through time & jumping rocks are strong ideas
Sketches are awesome! - Don’t need to colorize them
Globe is hard to do physically → could make it flat or curved
**can def fabricated the rock wall or the stackable time
THINK OF SCALE: Could do more than one of these ideas, but maybe metaphors can be turned into “cheapies”, Shrink down, do a panel, do an animation
Physical volcano, can do dramatic lighting, could project to do the non-physical part
Choose earth’s adventure could scale down → app, share your earth, compelling as small thing
games:
Evolution has to be shown through time...show that time scale, look up interactives about evolution: Spore, diff choices lead to diff abilities
Don’t press the button could be scaled, but education/payoff is smaller
Describe what about the mood board relates to the project (magical lighting, walking through, tactile, experiencing ) Keep at the end to see how the sketches pair with the mood board part.
Clarification
Message: overall message of the exhibit
goal/takeaway: talk about that for EACH concept...tie back the experiences to the learning goals
DO THIS then you KNOW THIS
MARCH 7TH WE PRESENT OUR CONCEPTUAL PACKAGE
20 min presentation, Make pdf version, send to him before the night before for feedback **Everyone must speak