This week I did some visual research to get an idea of the aesthetics of my project. I want the interactions with the HQ voice over to feel very futuristic and spy-like.
I started working with ARKit and boy was I having a LOT of trouble. My main accomplishment was getting a successful build to the phone and getting the camera to open. For serval tries the app would crash on launch.
Unfortunately I am having trouble with image tracking now. I tried a script from a tutorial I watched on youtube, but it produces no results. This video is just of getting the app to open, celebrate the small victories! But I'm sad it isn't responding to the image. Please if anyone has resources on how to get a cube to appear triggered from an image target in ARKit, let me know!
Subsequent builds I tried, kept changing my bundle identifier to "Unity-Target-New" when I didn't tell it to, and it says my iPhone architecture is unsupported. An hour before, this wasn't the case.
This is the error (still appearing after following its directions to change the architecture settings). Very confused what's going on.
That's all for now! My goal is to get image targets working before getting into the detailed animations. I want to test the responsiveness of image targets too, do pngs work, can an image represent all versions of an object that would appear in real life?