Final Project Progress: Details / by Maya Pruitt

While developing the UFO, I remembered Mark saying that textures can be super effective. Rather than trying to do everything in 3D, I worked on creating a realistic texture to map onto the UFO ground model. The ground needs to resemble the final location of the scene, Union Square Park and make it appear as if the hexagon tiles have really been uprooted. The texture is created from my own photographs combined with researched imagery of sink holes.

Texture as flat UV map

Texture as flat UV map

Texture applied to UFO ground plane

Texture applied to UFO ground plane

I created the visual screen designs for the UI from scratch as well. In a future iteration, this would be fully interactive, which is why I created icons for a messages window and a map feature. The parallelograms on the right hand side would serve as a progress bar and fill one at a time as the user discovers strange occurrences in the story. 

screen1.png